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Penta capabilities / Product experience

UI/UX Design

We turn product complexity into calm, coherent experiences backed by research, accessible interaction patterns and reusable systems.

Discuss this service
Concept illustration: interface components arranged into a coherent product design system

The business problem

Make the next action clear, including when something goes wrong.

Complex software becomes frustrating when screens are designed before the users, tasks and decisions are understood.

Who this is for

  • Product teams clarifying a complex customer or staff workflow
  • Businesses improving an existing web platform or mobile application

What Penta builds

User journeys, interface design, prototypes, design systems and conversion-focused experiences.

  1. 01

    Journey mapping

  2. 02

    Interactive prototypes

  3. 03

    Design systems

  4. 04

    Usability review

Where it is useful

  • Customer-facing product design
  • Internal dashboard UX
  • Mobile application design
  • Design systems and accessibility

Task → interface

Design the decision, not just the screen.

The result includes behaviour, feedback and handoff—not only a polished static view.

  1. 01

    Research

    Understand the real question

  2. 02

    User flow

    Find the decisions and failure paths

  3. 03

    Wireframe

    Establish information hierarchy

  4. 04

    Prototype

    Try the interaction before building

  5. 05

    Design system

    Specify reusable, accessible states

Business benefits

  • Clearer product decisions
  • Consistent experiences
  • Less design debt

What better can look like

  • Clearer user journeys
  • Consistent interaction patterns
  • Less ambiguity during development

The engineering approach

Move from real tasks to testable interaction decisions.

Map journeys, explore wireframes and test interaction patterns before committing to detailed visual design.

Tools chosen around the job.

  • Figma
  • Design tokens
  • Prototyping
  • Accessibility
  1. 01

    Understand

  2. 02

    Frame

  3. 03

    Explore

  4. 04

    Prototype

  5. 05

    Validate

Typical deliverables

  • Journey maps and wireframes
  • Interactive prototypes
  • Reusable design system
  • Developer handoff specifications

Architecture & security

  • Keyboard and assistive technology
  • Responsive behavior
  • Error, empty, loading and success states

Behind the experience

Explore how it works.

Follow a task through its decisions and states. This interactive workspace keeps changes in your browser view.

Open the ui/ux design walkthrough
PENTA / PRODUCT ENGINEERINGExplore the workflow

From a task to an interface that works.

THE TASK / BOOK A CONVERSATION

“Let me choose a time
and know what happens next.”

IntentChoiceConfirmation
Design / understandLocal workspace
RESEARCH FRAME

Start with the decision.

01
User need

Find a suitable time without exchanging several messages.

02
Critical information

Meeting purpose, timezone, available slots and next steps.

03
Failure to account for

No availability, a changed slot or a missing confirmation.

Interactive workspace · changes stay in this view.

Connected capabilities

The right system
depends on the context.

Before we begin

Questions worth asking.

About ui/ux design.

Can you improve the usability of an existing product?

Yes. We review real tasks, interaction states and available evidence, then prototype focused improvements. The work can address a specific journey or a broader design system.

What is included in a design handover?

The agreed handover can include user flows, responsive layouts, interactive prototypes, reusable components and specifications for loading, empty, error and success states.